I
have spent countless hours playing video games trying to get a high score, to
get to the next level, to achieve the next objective, etc. In the end, I may
have fulfilled all the objectives and saved the world from ending, but not in
real life.
“Games
don’t just sell products…they sell ideas,” said Grace. “But playing a game by
yourself doesn’t help you spread the word…the new goal is to turn each player
into a message promoter.” Darfur is Dying is a great example of a social impact
game, that I had never heard of until Grace mentioned it.
Grace’s
presentation got me thinking, we have so many problems in the real world that
are still waiting to be solved…yet how many hours are we putting in to solving
them?
I decided
to explore a name that Grace mentioned, Jane McGonigal. Her TEDtalk on how
‘Gaming can make a better world,’ is a compelling argument that is on the verge
of genius! "My goal for the next decade is to try to make it easy to save the world in real life as it is to save the world in online games," says McGonigal ("Tedtalks jane mcgonigal:," 2010).
Games make us virtuosos at urgent optimism,
weaving a tight social fabric, blissful productivity, and epic meaning,
McGonigal explains, making gamers super-empowered hopeful individuals ("Tedtalks jane mcgonigal:," 2010).
These
are exactly the kind of people we need on the team to solve ‘real’ world
problems. Why not use the super powers of gamers? Brilliant. We can build an army of gamers, a real dream team!
Not
only can we sell ideas through games, but through social impact games, gamers
can generate ideas to give to us; discovering possible solutions to world
problems that we can only begin to imagine.
Tedtalks jane mcgonigal: Gaming can make a better world [Web]. (2010). Retrieved from http://www.ted.com/talks/jane_mcgonigal_gaming_can_make_a_better_world.html
Tedtalks jane mcgonigal: Gaming can make a better world [Web]. (2010). Retrieved from http://www.ted.com/talks/jane_mcgonigal_gaming_can_make_a_better_world.html
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